swgoh inflict daze 20 times

15%: 18 : 3: 90%. While buffed, score critical hits against enemies 20 times. This attack will critically hit if able and can't be countered. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn. Although R2-D2 is not an exceptionally powerful character, any Star Wars fan will surely want him in his collection. For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. Deal 10% more damage and remove an additional 5% Turn Meter for each ally with Jedi Lessons or Jedi Legacy. Padmé Jasra. Only the best get the toughest missions. ·Detailed strategies for all 3 campaigns of precise military-style operations ·Extensive maps for every mission ·Comprehensive stats for all weapons and equipment ·Enemies exposed: a complete ... save. Tactical Genius 3/3. Ahsoka has +50% Offense and Critical Damage and if another Light Side Unaligned Force User, Galactic Republic, or Scoundrel ally is present, she also has +50% Health and Defense and shares all of these bonuses with her Light Side allies. Enemies defeated by this ability can't be revived. While Sith Trooper has Advantage, he has +50% Critical Damage. Damage a debuffed enemy 20 times. While Jedi allies have Protection Up, they have +150% Tenacity and deal 35% more damage. A filler defensive team. Whenever an enemy with a Damage Over Time effect is damaged by an attack, Canderous gains 8% Turn Meter. JML needs 4 Top tier allies. When all stacks of Droid Battalion expire, B1 is immediately destroyed. Tank allies Taunt for 2 turns, Attacker allies gain 50% Offense for 2 turns, and Support allies gain 100% Protection Up. Inflict Buff Immunity and Marked on target enemy for 2 turns (these effects can't be copied, dispelled, or resisted). Inflict Daze, Speed Down, and Offense Down for 2 turns. When another Resistance ally loses Foresight, Amilyn Holdo gains Taunt for 1 turn and Recovers 10% Health. Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. At the start of each battle if all allies are Galactic Republic Jedi, they have +30 Speed, +40% Max Health, and +20% Offense. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them. (reduces the bonus damage a critical hit does) Then remove 20% turn meter from all enemies. In addition, at the end of Traya's turn, this unit loses all buffs and gains either Foresight, Retribution, or Advantage for 2 turns. Deal Physical damage to target enemy and Dispel all buffs on them. All Bounty Hunters have their Payouts activated. Dark Side allies have +30 Speed, +40% Mastery, and +50% Critical Damage, and they can't be critically hit while they have Advantage. Task 2: Win 3 battles on offense with Han Solo in an undersized party, Reward: Title, Portrait, Mk 12 ArmaTek Fusion Furnace Prototype, Mk 12 Czerka Stun Cuffs Prototype x2, Task 1: Win 10 battles on offense with General Kenobi in your party Notorious Reputation. Then, remove 20% Turn Meter from them and inflict Ability Block and Breach for 2 turns. Updated for the first time in a decade, a deluxe, three-volume encyclopedia covers the entire Star Wars universe, including everything having to do with the six films, radio dramas, books, comics, video games, and more, with information on ... All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies. Enemies defeated on his turn cannot be Revived. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. Well-rounded Rebel Attacker with extra attacks, Stealth, and team Critical bonuses. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When Inspired allies deal damage to an enemy, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Enemies have -20% Potency for each debuff on all Bounty Hunter allies and -40% Tenacity. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle. While buffed, score critical hits against enemies 20 times. Again, BB-8 still lets T3 gain Secret Intel for 3 turns and reduce BB-8s cooldown by 1 on a critical hit, and R2 lets him remove all of his . Deal Physical damage to target enemy and inflict Vulnerable and Healing Immunity for 2 turns, which can't be dispelled or resisted. Conquest is a scheduled PvE game mode where players have to make their way across multiple sectors of the Galaxy. Right out of the gate his basic is super-enhanced now reading "Inflict Healing Immunity for 2 turns to the target and another random enemy, then deal Physical damage to them. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn. If Zaalbar is present, he also gains this bonus. This team will also complete the defense penetration feat. At the start of battle, other Droid and Scoundrel allies gain 40% of Kuiil's Max Health, Offense, and Potency, and they gain 40% of Kuiil's Max Protection until the first time he is defeated. and that is in Grand arena... TW and TB his use is diminished even more by your nerfs. Task 2: Daze enemies 20 times Jedi enemies defeated this turn can't be revived. Target Locked enemies can't resist these debuffs. Light Side allies recover 40% Health and Protection and gain Foresight and Tenacity Up for 3 turns. Daze: Cannot counter, assist or gain bonus turn meter: Deathmark: Character taunts and will lose 50% of their max health when hit: Defense Down: Decreases Armor and Resistance by 50%: Evasion Down: Reduces dodge chance by 25%: Expose: Characters takes extra damage on next hit equal to 20% of their max health (reduced for raids) Fracture: Speed . Shadow Evade [] Three times per day, a 4th-level shadowdancer may conceal themselves in shadow. Allies gain 25% Turn Meter. Rose Tico has +10% Offense for each Exposed enemy. FINAL TEXT: (ZETA) Inflict Buff Immunity and Healing Immunity for 2 turns and deal Physical damage to target enemy. The Bounty Hunter faction reflects this through their incredibly diverse move sets, as well as their unique mechanic of contracts. Inflict Armor Shred 3 times Offense up 20 times? The Stealth and Turn Meter from this ability ignores Taunting allies. Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Piett has a higher cooldown than Revan, and can still only Mark one ally. Ferocious Thrust: (Special) Cooldown 2 Physical Damage. Task 3: Remove Turn Meter 15 times, Task 1: Stun enemies 20 times Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection. Game code and certain audio and/or visual material © document.write((new Date()).getFullYear()); Electronic Arts Inc. This ability deals 20% more Physical damage on subsequent uses (stacking, max 5 stacks) Lord Vader gains 1% Ultimate Charge and Empire and Dark Side Unaligned Force User allies recover 0.5% Health for each stack of Underestimated. Buffs & Debuffs List. Here is a book to excite the interest of park visitors and students of natural history. [c][F0FF23]Reward: All Bounty Hunters gain Bounty Hunter's Resolve at the start of their next turn and +25% Critical Chance. Every guild member that participated in the event will receive the same reward when the event is over. This attack scores an additional hit for each type of buff consumed. Task 3: Play 3 rounds, Task 1: Conquer 10 Territories Phase 3 of the The Pit (Challenge) brings the Rancor out and he is ready to attack. Deal Special damage to all enemies. B1 has no Protection, 1 Health, and 100 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. Want to get in touch, share your tips, or discuss …. swgoh leader ability after death. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns. SWGOH.GG is a Star Wars Galaxy of Heroes Database and Squad Builder for the Star Wars Galaxy of Heroes app on iOS and Android . It looks like you're new here. When allied Darth Traya or Darth Nihilus are Critically Hit, reduce Held By Hatred's cooldown by 1. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. Dispel all debuffs from Savage whenever he is Critically Hit. At the end of his turn, Starck recovers 7% Health and 3% Protection, and removes 1% Turn Meter from all enemies for each active Empire ally (doubled for Imperial Trooper allies). Whenever Malevolence calls in a reinforcement, that ship will gain a stack of Overcharge too. Buff Luke CG. 3) Potency/tenacity check 4) Stunned or not stunned. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. All Bounty Hunters gain +50% Max Protection and +50% Tenacity. Swgoh.com Creation Date: 2015-06-16 | 241 days left. All Geonosian allies have the Hive Mind buff while Geonosian Brood Alpha is active, which can't be dispelled or prevented. When Han gains any status effect, he gains 50 Armor Penetration (stacking) until the end of his next turn. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter. Light Side allies with Inspired or Damage Immunity can't have their Turn Meter reduced. At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. Inflict Buff Immunity on target enemy for 2 turns and deal Special damage to them. At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. Flawless Victory - Win 20 battles without losing a unit: Included in existing battles: Reeling Blow - Attempt to inflict Daze 40 times: Included in Bad Batch feat: Marked for Death - Inflict Deathmark 10 times: Impossible with Geos or BB. As a new Conquest event is upon us, granted a couple of days late, I wanted to take a moment to help the readers understand some of the Feats or simply better define them. Deceived enemies can't counter attack, and Deceived Rebel and Jedi enemies can't gain bonus Turn Meter. Ship name. Bounty Hunter allies inflict irresistible and unevadable Breach for 2 turns when they use a special ability. Resistance allies have +30% Critical Chance and +30% Critical Damage. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. If this ability is used during Jedi Master Kenobi's turn, he gains 9% Ultimate Charge. Overcharge gives the affected ally +20% offense and +20% defense per stack, and can stack up to five times. Then, if it was a First Order ally, grant them Advantage for 2 turns. Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns. Ahsoka and target other Galactic Republic or Scoundrel ally gain Shien for 4 turns, Evasion Up for 2 turns, Ahsoka swaps Turn Meter with them and calls them to assist dealing +20% more damage. When Zaalbar takes damage from an attack, Mission gains 10% Offense (stacking) for 2 turns. Ezra gains Defense Up for 2 turns. Resistance allies gain 10% Turn Meter when an enemy is Exposed. Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. While Amilyn Holdo doesn't have Taunt, she has +50 Speed and all other Resistance allies have +20% Critical Avoidance. The first time Force Leap is used during an encounter, instantly defeat target enemy and each Light Side ally gains 35% Turn Meter. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1. If that enemy wasn't Deceived, they become. BitDynasty. (reduces the bonus damage a critical hit does) Then remove 20% turn meter from all enemies. Oh Lord Vader can use trash allies with him to be awesome meanwhile. At the end of each turn while Chewbacca is buffed, if any ally took damage from an attack and Chewbacca did not, he recovers Protection equal to 10% of his Max Health and other Scoundrel allies recover half of that amount. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter. His special, Hypnotize, not only dispels all debuffs from a target enemy but also removes up to 100% Turn Meter and inflicts Daze on them and cannot be evaded. Clone Trooper and 501st allies have +20% Critical Chance. When BB-8 takes damage he has a 50% chance to gain Foresight for 2 turns. Then, Revive all defeated Jedi allies at 80% Health and grant those allies Crit Immunity for 5 turns. Whenever a Separatist ally inflicts a debuff, they also deal 5% Max Health damage to that enemy, which can't be evaded, and enemies with Extortion have -30% Speed and Offense. All Scoundrel allies have +20 Speed, +35% Tenacity, and +30% Critical Chance. Task 1: Gain Unique buffs 20 times At the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. This Turn Meter removal can't be Resisted. This chance is reduced to 10% if this effect triggered in the previous turn. . While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. If Jedi Master Kenobi was selected, he is not called to assist and instead gains 12% Ultimate Charge, doubled if he is the Leader, and this ability deals 50% more damage on subsequent uses (stacking, max 10 stacks). Fives can't be revived. At the start of each encounter, if BB-8 is active, Droid allies gain 8% Turn Meter for each active Droid ally. When these debuffs expire, inflict Daze for 2 turns that cannot be dispelled or prevented. Callous Conviction (Unique): Gains Defense equal to 100% of his Potency. Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he uses Prevailing Strike on his turn. March 1, 2018. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns. Geonosian Brood Alpha has +60% Tenacity. If the target was already Dazed, Stun them for 1 turn. 4 Damage Range: 18463 - 20405 Deal Special damage to all enemies.

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